Game Data Live has its settings located in the menus at the top of your Macintosh computer screen. These settings are very similar to those in the iPad version, you just access them differently.
You'll use Carry Data Forward when you're finished entering data for a play. Carry Data Forward creates the next play and sets the quarter, down and distance appropriately. If you have multiple data panels, you can have it change to the Play Start panel automatically for you. You may also notice some automatic panel changes after you use the camera.
You can also set Carry Data Forward to just create a new play.
You can designate how much data you want to enter. Your data is presented in one, two or three panels. You can enter Basic Data, Detailed Data or Detailed with Custom fields. You can change this at any time.
When you're viewing wide screen video in a space that's not 16 x 9 in shape, you can use these settings to fill the blank space.
Zoom to Fill clips off the ends to fill the space.
Stretch to Fill makes everyone tall and skinny to fill the space.
Test Network pings another network user so you can measure performance. You can see the ping frequency in the Play-Data screen.
Test Server will let you know if the server is functioning.
Accept Any Network User allows any user to connect to you without permission. This comes in handy when you're not in the pressbox and users want to get connected.
Turn on Auto Transmit New Video to automatically transmit video files after you capture them.
Use Auto Transmit New Video To: in order to designate which user to send the video to.
Play New Video When Idle can be used to provide nearly instant replay on an unattended device.
Transmit Camera Commands enables the transmission of Start Record, Stop Record messages to other devices in the network that might be capturing video. This enables one camera person to control video capture for multiple cameras.
Process Camera Commands enables the reception of Start Record, Stop Record messages from other devices in the network. This enables a remote camera to be controlled by another device.
Turn on Transmit Using Server to utilize a server to deliver video files. If you don't have a server, this should be turned off.
Server Setup lets you designate a server. Support is provided for FTP and HTTP WebDAV servers.
When you're watching video in a game, there may be cameras shooting video that you don't care to watch. You can block the delivery of video for certain cameras so you don't have to skip over it. It also means there will be less traffic consuming your network's resources.
Local Server enables the use of Macintosh file copies to access files located on the file server that happens to be located in this Macintosh. You can use this capability to speed up file transfers. The file server must be set up to serve Game Data Live's "Local Server" folder that is located in Game Data Live's sand box. The "Local Server" folder is located at :
You may need to make the Library folder in your Home folder visible with the Finder in order to access the Library folder's contents.
New video clips can be assigned to one of four cameras (Wide, Tight, Rover and Other).
You can choose from several Video Resolutions.
Most should choose the 1280 x 720 option. That provides plenty of video quality and can be transmitted over strong WiFi.
If your WiFi is not strong - choose Medium for blurry video.
The iFrame formats are not compressed very much and scrub really well. They're unfortunately too large to WiFi effectively.
You can choose from several Video Frame Rates.
Most should choose the 30 frames per second option. That provides good video quality and can be transmitted over strong WiFi.
You might use the higher frame rate in the off season so you can examine an athlete's form in slow motion.
You will generally add new video to a Time Synchronized Play, especially if you are capturing video and not creating the play data that the video will be attached to.
You can Add New Video To the Current Play to force that to happen in unusual circumstances.
Show Data Fields on Camera enbles the entry of some play data right in the camera window.